Nick Strine

Nick Strine

I'm Nick Strine, a design leader in Sydney. I lead design at Studiosity, across the platform and the website. Before that I spent twenty years where product meets brand: an agency I co-founded, advertising at Ogilvy, immersive VR, and AAA games at Wargaming and Ubisoft. I write here about the work I'm doing now.

All posts

Previously

Speaking: NZGDC 2022 panel, "Earn Experience Points in Game Dev", with Ashley van Wyngaard and Patrick Nolan, 19 August 2022. Recording.

Guest lecturer at UTS and Monash University. Mentor at Academy Xi.

[Section title. Nick writes this.]

Claude, Anthropic's AI model, read around 50 working sessions (July to October 2026), the team's project tools (described by type only), Nick's public record, and his CVs where every version agreed.

Radar chart of twelve skills: score as a filled shape, importance as a dashed line 1 2 3 4 5 6 7 8 9 10 11 12
Score: filled shape. Importance: dashed line.
Ownership and drive 9 / 10

Point person and build lead on the Studiosity website; co-founded an agency in 2005

Judgement and decisions 8 / 9

Fast, selective decisions on design direction and scope

Clear communication 9 / 9

Owns copy and messaging approval at Studiosity; NZGDC 2022 panel; UTS and Monash lectures

Focus and prioritisation 6 / 9

Many parallel threads; some decisions stay open too long

Plan: One flagship at a time; open decisions logged with an owner and a date

Integrity and self-awareness 8 / 9

Concedes clearly when wrong; asked for an evaluation that shows gaps

Strategic thinking 9 / 8

Phase-based design process; one brand across surfaces

Learning agility 9 / 8

From print agency to AAA games to building with AI tools

Influence and collaboration 9 / 8

Executive budget at Ubisoft; persuaded Studiosity leadership on one brand

Developing others 8 / 8

One-to-ones, onboarding plans, design reviews, guest lecturing

Quality and rigour 8 / 7

Strict verification of tools and agents; less consistent on own first claims

Craft and domain mastery 9 / 7

Shipped across PC, console, VR, mobile and web

Sustainable pace 6 / 7

Protects the team's pace; own crunch not always flagged

Plan: Name the cost when choosing to crunch

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